I would have liked an explanation on buying new mediums. I didn't figure it out until I had 10 in all stats, and all subjects unlocked. It was a great game otherwise, though I would have liked to see some sort of goal.
What I'd like to see in the future from this:
-Supply lines (IE, High food towns send food to low food towns), and maybe supply camps, which just gather food and send it away.
-A minimum of 1 male + 1 female to found a new town, so you're not left with 1 member until he dies, breaking roads when the town explodes.
-Towns taking up more space as they expand
-Migration to more popular/successful towns from smaller ones
-Faster travel once a town reaches a certain size
-Agriculture (areas that produce more food when worked on by people, made by people)
-An easier tool for making new land (like, raise elevation, lower elevation, etc.
-Better looking bridges (say, made out of stone, versus sand)
-Volcanoes, and other disasters (tsunamis, hurricanes) and weather.
There is a ton of room for expansion, but what's here is really cool. I really hope you continue this project.
I love this game... I played it before somewhere, and just did it again to get the medals. I did get the "free" ending back when I first played it, but not before a couple hours passed. Good game, and it's definitely one of my favorites.
This is amazing... for people who like this song: go to your browser and type in "nyan.cat" idk how they got that webname, but its amazing. Thank me later.
I played through it, and got to the end. I didn't really like the endgin though, It was weird, and the music was annoying. The game-play wasn't anything special either, though these games are more about the message, which again, I was confused by the ending, but it was well made, and the controls were responsive, so ill give it a 7.
More games need a "cheat" checkbox when you die. After using it, I did beat it foreals, but it was a fun game, albeit simple. I do think you could have a nice background, and maybe some fancy voiceovers?
I like the smooth animation, the only thing I'd change is the responsiveness of jumping. With such a slow jumping animation, it can be tough to time running jumps (I actually tried quite a bit, and 4/5 times, i'd derpily fall off the edge, rather than jump.)
I really like the concept of the game a lot. I just feel that it should be implemented differently. First things first, the arrows did blend together far too well, which led to some very disappointing clicks. Thus, the different directions should maybe be different colors.
But, what I'd love to see with this concept is this: Instead of making this a random point and click and hope game, it could be mildly adapted to become a game where you must find the largest chain in a set case, or remove all the arrows within X clicks. Thus, the maps would have to be pre-set up and might involve things such as: when this line of arrows is removed, this arrow fall is here making a new line of arrows, which lets you complete the level. I think that this concept as a puzzle game would be much more entertaining if done right, and the solid blue color would then make sense, as it would add some more challenge to the game.
Just my opinion, of course you don't have to do this, as it would be a very different game, but I think it would be a fun idea you may want to try.
its probably measured in forward velocity, so if you went straight down (or close) even if you're going incredible fast, it would be mostly downward velocity. This game is, after all, about going forward.
Great game, took a while, and didn't get boring through it. Liked the music, upgrades, and even some nice plane customization. Thanks for uploading it.
I enjoyed the animations a lot, but the gameplay was meh.
@rvdsm you don't have to actually click the guy to move, him, just click and drag anywhere.
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