An interesting take. I always imagined the creeper as a fungus, that explodes to spread its spores, which then feed on anything killed in the process. Animation was great, so was the audio. 10/10!
I liked it
But I had a problem with two things:
The audio for the beginning lines was a bit choppy
There probably weren't enough frames for the arm expandy-swoosh-things, meant to show a fast motion. It kinda just looked like he had very slow fat on his arms. Basically, I;m asking for more frames.
Other than that, I can't find any other problems, the characters were well drawn, etc, so GJ on that.
I love the vid, but I gotta say, the Easter egg scene was the icing on the cake that made my write a review. (HINT: its on the main menu)
I would have liked an explanation on buying new mediums. I didn't figure it out until I had 10 in all stats, and all subjects unlocked. It was a great game otherwise, though I would have liked to see some sort of goal.
What I'd like to see in the future from this:
-Supply lines (IE, High food towns send food to low food towns), and maybe supply camps, which just gather food and send it away.
-A minimum of 1 male + 1 female to found a new town, so you're not left with 1 member until he dies, breaking roads when the town explodes.
-Towns taking up more space as they expand
-Migration to more popular/successful towns from smaller ones
-Faster travel once a town reaches a certain size
-Agriculture (areas that produce more food when worked on by people, made by people)
-An easier tool for making new land (like, raise elevation, lower elevation, etc.
-Better looking bridges (say, made out of stone, versus sand)
-Volcanoes, and other disasters (tsunamis, hurricanes) and weather.
There is a ton of room for expansion, but what's here is really cool. I really hope you continue this project.
I love this game... I played it before somewhere, and just did it again to get the medals. I did get the "free" ending back when I first played it, but not before a couple hours passed. Good game, and it's definitely one of my favorites.
I'm no mixer, but
Part 1: It seemed like a good intro, though I do agree that it could be a bit longer to make a nice background music loop.
Part 2: I'll agree with you that the mixing could be better, it seems kinda awkward, as it is.
Part 3: This part is pretty good, but I think that towards the beginning the sound of some object hitting a wire (very professional description, I know) clashes a bit with the background, but once more instruments are added in later, it evens it out a bit.
Part 4: My favorite one, reminds me of some of the major plot line scenes in Golden Sun, which is my favorite game duo (hopefully trio soon), so it makes me very happy.
Overall: I think that with a little work, these pieces could be made into amazing soundtracks, and you yourself pointed out almost all of the flaws (The rest can be seen in reviews). But, even as they are, these would be perfectly acceptable in video game settings.
Part 1: It actually is about 4 minutes of just about the same thing....MY mind went blank on it. :(.
Part 2: Yes, the mixing sure didn't do matt's riffs justice. I'll fix that eventually I hope.
Part 3: I know which thing you mean. Yes I was kindof thinking about that too.
Part 4: Why do people like the part i spent the least time on the most? This truly baffles me...
Thanks for the encouraging words :)
Man, this is an awesome remix of a song from an awesome game. Great job!
This is something I'd expect to hear in some console games. Especially in the beginning.
You're totally damn right!
Thanks for commenting.
I'd seriously like to see more... This comment is basically on another of your works. I like your stuff!
Only one problem...
And that problem is: Where are the other eleven? I want to know more about what's going on here.
These comments... they hurt my brain... not only is it WAAAY overused, but where did "pie", etc come from... Just cause it rhymes, doesn't mean you should say it...
Anyways, now that I got that off my chest, CRITICISM AND PRAISE! Basically, I'd like to say that the piece as a whole is very nice, and I don't really find any problems beyond what you could put under "this person is not the person who did the original designs, so it won't be perfect" The only real issue I have is the lighting between P-body and Atlas. While I can see that you were trying to account for the blue of the portal on P-body (which WAS done well), the white light seems a bit off, seeing as that part of the background is darker, and the light is more intense than on Atlas. Only other thing I'd point out is the width of the portal frame, but thats acceptable.
Overall, I give it a 5/5 and 9/10.
P.S. (Nothing Derpy) For those who haven't played/followed portal 2, P-body is orange, Atlas is blue
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