Good
Was a good game, and I liked how the power didn't reset after every level. It made me weigh the options about target selection, and upgrade choices.
Good
Was a good game, and I liked how the power didn't reset after every level. It made me weigh the options about target selection, and upgrade choices.
Fun game
It was a great game, and while I didn't try the 3D thing, its a nice feature, music was good and meshed well with the game. In fact, I only had one issue with the game, and that was that the hit boxes of the other cars seemed a little large, so I'd try to scrape past one of em, etc, and it registers as a "hit". Other than that, great game!
Lols
Overall, a great, challenging, well made game. I'm not usually a fan of these types of games, but this one was a good balance to where I kept my focus till the end, a balance of what? I don't exactly know, but the clear Fable influence made me want to see how far it would go.
That's right, I noticed that, I expect a cookie.
Hmmm
It is a fantastic game, i have no complaints about the game itself. The only problem I have is the high score board. I, for one, thought it was local at first, but then I saw the sign next to it. I'd say, find a way to get the names up there. If that was the case, I wouldn't have to say this:
I got the 1.2 mil and the 2.1 mil. The guy below me was right, nobody can't top his score.
By the way, high score board is not enough for me to take points off. 5/5 10/10
Only one issue
I must say, this is a fantastic game, from the upbeat music to the smooth controls, I like it, the only thing that I found kinda irritating was the lack of a block or something, since any enemy that can shoot usually caught me off guard. I thought: Oh, okay, I'll just wait till they're turned around, but the guard turned to me and shot me... kinda annoying.
Other than that, it was great, and that one little issue isn't enough to make me lower the score. (I am one who likes a challenge, so I'm not trying to complain, just point it out)
I agree mostly with the guy below me...
I must also say that I found the first one to be better, I will admit that this is, in general, a great game. In fact, the only reason I'm not giving it a 10 (which I normally would for this calibur of game) is that the Dev's have set my standards so high with the previous one, that I simply cannot do that here.
I, for one, am someone who likes a challenge. That is something that appealed to me in the previous game. Frantically grab points, deposit them if you're feeling unsafe, or risk it by continuing. This game however, gave me the impression of "Oh, you messed up... well, here's your points" versus "DON'T MESS UP!!" Something else I miss is the multiple stages, along with goals. After I did the "level" I was a bit confused, like "OK what now?" I honestly don't want collecting hats to be my only motivation to continue.
I have a few ideas that would make this game better at least for me.
~Return the deposit platform (not only does it add suspense, but it provides a safe area to wait for a certain color, versus hoping a wrong one doesn't come from below you)
~Maybe make an option (or difficulty selector) that determines if, when you mess up, you get all your points (easy), half your points (medium) or lose them all (hard), with them properly explained.
~Return levels and goals, while keeping the risk additions.
~Maybe change up the background for certain levels, like a modern arena, coliseum, and like a medieval courtyard or something.
~Increase the customization, with things like more hats, maybe a color choice, and maybe accessories (like a jet pack to increase dash length). But at least add color choice. Its a nice touch and adds some personalization. (Even some alternate body shapes would be really cool)
~Make the arrows an option... made it too easy for me, and I eventually got tired of it. If I'm maxing out the risks on my second try, something's wrong in my opinion.
~As the guy earlier said, tone the announcer down a bit.
Hope these suggestions help. Other than that, All I have to say besides that is: thanks for sending me a PM about the release. It surprised me, and while the first is still on my favorites, I don't think I can put this one on there (for the same reason as why I'm voting 7), but the PM was a nice touch I've never seen before. That little bit of effort made me feel compelled to actually put some helpful tips, rather than ignore this game once I got bored of it.
Thanks for all those feedbacks :)
The different "difficulty settings" seem like a very good idea. And yeah, I will bring back the levels :D
Overall Good game
I did have one problem however, and that is the hit area of the various objects. There were many times where I was sure it hit a gravity thing (for example), and my ball just flies of into oblivion.
Other than that, Great Job!
Awesome Game
I must say, having to collect the cat after throwing it was annoying, especially if its on the other side of an electric field that you need it to hover over. I was very glad when i got the sonic whistle (calls cat back to you). Once you get that, the game is a lot less tedious and focuses more on skill, something i liked. I got all the power ups and everything in [58:13], and it was very fun. I like doing skill shots with having the cat bounce off a wall and onto an enemy :D
Also, the ending was funny, good game
Finally
just beat it, Wow, what a great game.
It was challenging, well made, and very fun. I look forward to another game, if it is on your schedule... maybe add splitters, colored lights, and some other mechanisms. It took about an hour for me to beat, with the last 4 being the hardest.
This is going on my favorites list.
Into snowboarding and usually bored. Thus, It takes a bit to impress me. For anyone who cares, I play World of Warcraft, character name Galem on Chromaggus server.
Age 32, Male
Student
Joined on 7/24/09